All work
A hoverboard rider on a steep grey ramp beneath a white dome in the Hover Dash prototype.

Games · Game prototype

Hover Dash

Rami Al-Balawi

Dec 15, 2024
Concept arcade platformer

Game designer/developer · Sound designer · Composer · Mixing engineer · FMOD implementation · Unity implementation

Hover Dash is a fast-paced, retro-futuristic hoverboard racing game set in a busy, urban cityscape.

Game audio reel

Project overview

The audio style of Hover Dash is fast-paced and energetic, blending futuristic timbres with funky and breakbeat elements. The sound design and music are aimed to enhance the gameplay experience, creating an exciting and immersive atmosphere for players of all ages.

Read about the process

The game features a hoverboard racing concept in a futuristic urban setting, where advanced technology coexists with tattered, outdated tech.

The music in Hover Dash is upbeat and dynamic, driven by fast breakbeats and funky grooves. Featuring expressive guitars, moving basslines, clavinets, and horns, the music evokes a sense of thrill and exploration, with a spy-like flair. The tracks aim to complement the player’s high-speed maneuvers and maintain a fun, lighthearted tone throughout gameplay.

I designed and composed my audio using Pro Tools, and implemented them with FMOD using a systematic approach.

Roles

Technical skills

  • signal flow understanding
  • audio cleanup
  • balancing
  • equalization
  • compression & limiting
  • automation
  • critical listening skills
  • Unity
  • C#

Creative skills

  • composition
  • instrumental arrangement
  • sound synthesis
  • modulation
  • effect processing
  • adaptability based on visual source
Hover Dash’s rider positioned on a tall, tiled ramp beneath a white dome.
A multitrack audio session with coloured clips and automation lanes for Hover Dash.

Outcome and impact

It's safe to say that a great deal of work and learning came from this project. My objective was primarily focusing on the audio aspect, such as sound effects and music.

More about the experience

However, I went as far as building a simple prototype of Hover Dash in Unity. I felt this method allowed me to target the audio assets in a more deliberate manner. This way, I could better visualize the core assets and general gameplay. This included the mechanics, power-ups, aesthetic, among other elements I wanted to call attention to.

The project also required me to deliver all facades of audio, allowing me to approach the sound effects and music in a particular fashion. This was an opportunity to tie in all the elements with a strong concept for I wanted the player to feel/hear. All in all an extremely rewarding project and learning experience.

Next project

Nightmare Wizard

Games · Rami Al-Balawi

Let’s make something worth hearing.

Feel free to get in touch. I'm always open to collaborating on projects of all kinds.

ramialbalawi@gmail.com
Rates on request