All work
A character firing a bright pink magical beam at toy enemies in Nightmare Wizard’s dark bedroom arena.

Games · Game audio study

Nightmare Wizard

Rami Al-Balawi

Dec 15, 2024
Top-down 3D action

Sound designer · Composer · Mixing engineer · Wwise implementation · Unity implementation

Nightmare Wizard is a whimsical yet eerie action game set inside a child’s twisted dream world.

Game audio reel

Project overview

The audio for Nightmare Wizard walks the line between playful and unsettling, capturing the surreal tone of a child’s nightmare. I designed and implemented a full suite of sound effects and music cues to support the game’s whimsical but eerie tone.

Read about the process

The music blends orchestral and synthetic elements to build tension and atmosphere across different game states. Using pizzicato strings, creepy organ lines, timpani, and subtle synth textures, the soundtrack supports everything from quiet exploration to chaotic combat , all while maintaining a dreamlike, off-kilter feel.

Sound design includes varied enemy death sounds for Zombears, Zombunnies, and Heliphants, as well as magical wand blasts, ambient creaks, distant growls, a ticking clock, and player damage and death cues. A dynamic heartbeat system triggers at low health, filtering the mix and tightening the sonic focus to enhance tension.

I designed and composed all audio assets in Pro Tools and implemented them into Unity using Wwise.

Roles

Technical skills

  • signal flow understanding
  • audio cleanup
  • balancing
  • equalization
  • compression & limiting
  • automation
  • critical listening skills
  • Wwise
  • Unity
  • C#

Creative skills

  • composition
  • instrumental arrangement
  • sound synthesis
  • modulation
  • effect processing
  • adaptability based on visual source
A character firing a bright pink magical beam at toy enemies in Nightmare Wizard’s dark bedroom arena.

Outcome and impact

Nightmare Wizard gave me the opportunity to work within a pre-existing game and focus fully on crafting immersive, reactive audio. The use of Wwise pushed me to approach implementation more deliberately, using systems that respond to player states in real time.

More about the experience

This project also strengthened my creative sound design and mixing skills, from vocal layering and foley to ambient world-building. It was a technically demanding but rewarding experience, and a key step in developing my understanding of interactive audio pipelines and middleware integration.

Next project

Stealth Game

Games · Rami Al-Balawi

Let’s make something worth hearing.

Feel free to get in touch. I'm always open to collaborating on projects of all kinds.

ramialbalawi@gmail.com
Rates on request